![]() The effect of vocabulary knowledge and background knowledge on Iranian EFL learners’ LS reading comprehension. 2004.The practice of English language teaching.Essex: Longman Press. (1986) Working with Words: A Guide to Teaching and Learning Vocabulary. International Journal of Research in Education and Science, 1(2), 175–191. Teaching and learning with technology: Effectiveness of ICT integration in schools. Effects of stimulus characteristics and background music on foreign language vocabulary learning and forgetting. JET (Journal of English Teaching), 5(1),15. The Principles and the Teaching of English Vocabulary: A Review. Edukasia: Jurnal Penelitian Pendidikan Islam, 10(1).ĭakhi, S., & Fitria, T. Analisis Persepsi Pelajar Tingkat Menengah Pada Sekolah Tinggi Agama Islam Negeri Kudus. Research design: Qualitative, quantitative, and mixed methods approaches. In International Conference on Education of Suryakancana (IConnects Proceedings).Ĭreswell, J. UTILIZING DUOLINGO IN LEARNING VOCABULARY. International journal of teaching and education, 3(3), 21-34.Ĭesarini, A. The importance of vocabulary in language learning and how to be taught. The results of this study can be a reflection for students to be more interested in learning English using the Duolingo game.Īlqahtani, M. They are not pressured when learning English using this game because they can use it in other places not only at school and they use games to hone their word skills for about 10-15 minutes so students do not get bored in learning English. They are easier to understand the vocabulary found in this Duolingo game. Students’ vocabulary is greatly increased by using this game. Students are very happy, relaxed, and enthusiastic about learning English. The results of this research show that using the Duolingo game application on students’ vocabulary is very good. ![]() ![]() In this research, 15 students participated as participants and this research was conducted at SMPN 6 Karossa. In this research, researcher used purposive sampling to collect data. This research was conducted to determine the use of the Duolingo game on vocabularies such as students’ perceptions of the Duolingo game, student’s implementation of the Duolingo game, and the impact of the Duolingo game on students’ vocabulary learning. (3) How is the impact of utilizing the online game Duolingo application on students’ vocabulary learning. The purpose of this research is to examine three cases, namely: (1) How are the students’ perceptions on the online game Duolingo application for students’ vocabulary learning, 2) How do the students implement the online game Duolingo application for their vocabulary learning. ![]()
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